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pondělí 2. ledna 2017

Pepa Resler - Space Wolves - základ bez změn a upgradů

Pepa Resler - Space Wolves (Warhammer 40,000 7th Edition v2016) (650pts)

Zde je nástřel listu z jednotek, které máš. Jelikož nevím jaké různé zbraně a upgrady pro ně máš, nechal jsem vše v defaultním nastavení. Až přijedeš sem, vezmeš vše s sebou a list upravíme dle Tvých představ.

Combined Arms Detachment (Space Wolves: Codex (2014) v2018) (650pts)

Ideal Mission Commander, Objective Secured (Troops)
  • Elites (350pts)

    • Dreadnought (95pts)

      Dreadnought, Multi-Melta, Power Fist w/ Storm Bolter
      Name WSBSSFrontSideRearIAHPType
      Dreadnought 446121210443Walker
      Name Description
      Searchlight Night fighting only. It can illuminate a target it has fired at. Illuminates itself in the process (illuminated units lose Night Fighting benefits)
      Name RangeStrengthAPType
      Multi-Melta 24"81Heavy 1, Melta
      Power Fist -x22Melee, Specialist Weapon, Unwieldy
      Storm Bolter 24"45Assault 2
    • Wolf Guard (90pts)

      Acute Senses, And They Shall Know No Fear, Counter-attack
      • 4x Wolf Guard (72pts)

        4x Bolt Pistol, 4x Chainsword
      • Wolf Guard Pack Leader (18pts)

        Bolt Pistol, Chainsword
      Name Unit TypeWSBSSTWIALdSave
      Wolf Guard Infantry444414293+
      Wolf Guard Pack Leader Infantry (Character)444414293+
      Name Description
      Power Armour 3+ Armour Sv
      Name RangeStrengthAPType
      Assault Grenades 8"3-Assault 1, Blast
      Bolt Pistol 12"45Pistol
      Close Combat Weapon -User-Melee
      Krak Grenades 8"64Assault 1
    • Wolf Guard Terminators (165pts)

      Acute Senses, And They Shall Know No Fear, Counter-attack
      • 4x Wolf Guard Terminator (132pts)

        4x Power Sword, 4x Storm Bolter
      • Wolf Guard Terminator Leader (33pts)

        Power Sword, Storm Bolter
      Name Unit TypeWSBSSTWIALdSave
      Wolf Guard Terminator Infantry444414292+/5++
      Wolf Guard Terminator Leader Infantry (Character)444414292+/5++
      Name Description
      Terminator Armour 2+ Armour Sv, 5+ Invul Sv, Relentless, Bulky, Deep Strike, may not make Sweeping Advances.
      Name RangeStrengthAPType
      Power Sword -User3Melee
      Storm Bolter 24"45Assault 2
  • Troops (180pts)

    • Blood Claws (180pts)

      Acute Senses, And They Shall Know No Fear, Counter-attack
      • 15x Blood Claw (180pts)

        15x Bolt Pistol, 15x Chainsword
        Rage
      Name Unit TypeWSBSSTWIALdSave
      Blood Claw Infantry334414183+
      Name Description
      Power Armour 3+ Armour Sv
      Name RangeStrengthAPType
      Assault Grenades 8"3-Assault 1, Blast
      Bolt Pistol 12"45Pistol
      Close Combat Weapon -User-Melee
      Krak Grenades 8"64Assault 1
  • Fast Attack (120pts)

    • Thunderwolf Cavalry (120pts)

      Acute Senses, And They Shall Know No Fear, Counter-attack
      • Thunderwolf Cavalry (40pts)

        Bolt Pistol, Chainsword
        Rending
      • Thunderwolf Cavalry (40pts)

        Bolt Pistol, Chainsword
        Rending
      • Thunderwolf Cavalry Pack Leader (40pts)

        Bolt Pistol, Chainsword
        Rending
      Name Unit TypeWSBSSTWIALdSave
      Thunderwolf Cavalry Cavalry445524493+
      Thunderwolf Cavalry Pack Leader Cavalry (Character)445524493+
      Name Description
      Power Armour 3+ Armour Sv
      Thunderwolf Mount Unit type Cavalry, +1S, +1T, +1A, Rending in close combat. (Bonuses are already included in stats of models that have a Thunderwolf mount as part of their standard wargear)
      Name RangeStrengthAPType
      Assault Grenades 8"3-Assault 1, Blast
      Bolt Pistol 12"45Pistol
      Close Combat Weapon -User-Melee
      Krak Grenades 8"64Assault 1

Force Rules

Ideal Mission Commander: If this Detachment is chosen as your Primary Detachment, you can choose to re-roll the result on the Warlord Trait table.
Objective Secured (Troops): A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule.

Selection Rules

Acute Senses: If a unit contains at least one model with this special rule, and that unit arrives on a random table edge (due to Outflank, or other special rules), then you can re-roll to see which table edge they arrive from.
And They Shall Know No Fear: A unit that contains at least one model with this special rule automatically passes Fear and Regroup tests. When it Regroups, the unit does not make the 3" Regroup move, but can instead move, shoot (or Run) and declare charges normally in that turn. Furthermore, if a unit containing one or more models with this special rule is caught by a Sweeping Advance, they are not destroyed, but remain locked in combat instead.
Counter-attack: If a unit contains at least one model with this special rule, and that unit is charged, every model with the Counter-attack special rule in the unit gets +1 Attack until the end of the phase.

If, when charged, the unit was already locked in combat, the Counter-attack special rule has no effect.
Rage: In a turn in which a model with this special rule charges into combat, it gains +2 Attacks for charging, rather than +1. A model that has made a disordered charge that turn receives no benefit from Rage.
Rending: If a model has the Rending special rule, or is attacking with a Melee weapon that has the Rending special rule, there is a chance that his close combat attacks will strike a critical blow. For each To Wound roll of a 6, the target automatically suffers a Wound, regardless of its Toughness. These Wounds are resolved at AP2.

Similarly, if a model makes a shooting attack with a weapon that has the Rending special rule, a To Wound roll of 6 Wounds automatically, regardless of Toughness, and is resolved at AP2.

In either case, against vehicles, each armour penetration roll of 6 allows a further D3 to be rolled, with the result added to the total. These hits are not resolved at AP2, but are instead resolved using the model/weapon’s AP value.

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